If your opponent is moved to ringside, they are disqualified and you win. You can do this by connecting with a move that sends your opponent to the floor.
Special Rules
The End of the Battle Royal is a no disqualification match type. You can not be disqualified by any means except for moving to ringside.
At the beginning of the match, each Superstar gets three momentum randomly chosen from the momentum types you do not have a “0″ limit in. (Note that Kurt Angle gets +1 Knowledge after that for a total of four momentum.) They start with only half of their starting Hit Points.
Pages in your Lead Off that aren’t momentum or defensive moves are shuffled into your playbook. After that, you draw pages from your playbook until you have a total of seven pages in hand. For instance, if you have Strike, Technical and Dodge in your Lead Off (and no other pages) you’ll draw four pages at the start of the match.
If you have hit with 3 moves in a row or if your opponent has no Hit Points Left, you can also click the “Send To Ringside” button to try to win. You have a 50% of winning, otherwise your opponent gets control. Your opponent may play “Grab The Ropes” to stay in the match — but you keep control. Using this button is like pinning in a normal match — each failed attempt makes your future attempts cost Attitude momentum.
At the start of each turn, any players at ringside are disqualified. If both players are at ringside, the result is a draw.
The following pages cannot be played: To The Floor, That Was Three, Get A Shoulder Up, High Flying Start, Move To Ringside, Stomp, General Manager Eric Bischoff, All Pin specials, All Referee specials, and All Support specials.
Recommended Match Length
50 turns
Failed “Send to Ringside” Penalty
Each time you try to send your opponent to ringside by clicking on the “Send To Ringside” button, and you fail, it becomes more expensive to use that button later. You pay 1 Attitude momentum for each failed attempt. If you don’t have the momentum, you can’t use the “Send To Ringside” button.
Crowd Support and Move Strings
A “move string” is a series of moves that one player does to another without being countered. An example: If you are in control and I counter with a move, then hit two more moves, I have connected 3 moves in a row. If I got control from a special or from you passing, and I hit two more moves, I would only have a 2 move string.
Crowd Support is given to your opponent if you connect with the same move type twice in the same move string. For instance, if I Punch (arm extended), then Clothesline (mad rush), then Chop (arm extended) and you didn’t counter any of them, you would get Crowd Support after the Chop.
