You win when you “Climb The Ladder” or if you have the most Attitude when the turn limit is reached (in case of a tie, a random player wins).
Special Rules
The referee will still give out Warnings but won’t disqualify anyone. You may only play two Illegal moves per match (not including Ladder moves).
At the start of the match, four copies of “Climb The Ladder” are shuffled into your playbook. (This means it is possible to have as many as 9 copies of that page).
If your opponent is stunned or has less than 20 Hit Points, you can click the “Set Up A Ladder” button to put “Ladder” into play. You can only do that when in control, if you haven’t played a move yet that turn, and if you don’t have Set Up A Ladder in hand. You can’t use the button if a Ladder is already in play, either.
The following pages cannot be played: Immunity, and all Referee and Pin specials.
Recommended Match Length
100 turns
The “Climb” Math
This is the math used to determine if you win the match when you play “Climb The Ladder.”
Base Chance = 20%
If your opponent is stunned and/or at ringside = +40%
If your opponent has more total Momentum than you = -5% for each
(There are many Ladder-based moves and specials moves that will increase your “climb chance”).
Crowd Support and Move Strings
A “move string” is a series of moves that one player does to another without being countered. An example: If you are in control and I counter with a move, then hit two more moves, I have connected 3 moves in a row. If I got control from a special or from you passing, and I hit two more moves, I would only have a 2 move string.
Crowd Support is given to your opponent if you connect with the same move type twice in the same move string. For instance, if I Punch (arm extended), then Clothesline (mad rush), then Chop (arm extended) and you didn’t counter any of them, you would get Crowd Support after the Chop.
