This match type can be won by pinfall, submission or disqualification.
Recommended Match Length
50 turns
Pin Math
Base Pin Chance + Momentum Bonus + Finisher Bonus
If that gives a greater than 95% pin chance, it is set to 95%. Your opponent always has a 5% chance to kick out.
Base Pin Chance
HP Remaining Base Pin Chance ≥ 50% -100% ≥ 33% -25% ≥ 25% 10% ≥ 10% 35% ≥ 1% 65% = 0 100%
Momentum Bonus
(My momentum – your momentum) x 2
In other words, twice the difference between your momentum and mine. This can be a negative number if you have less momentum than your opponent.
Finisher Bonus
You get +20% if your last connected move was a finisher, and you connected with it this turn or last turn.
Failed Pin Penalty
Each time you try to pin your opponent by clicking on the Pin button, and you fail, it becomes more expensive to use that button later. You pay 1 Attitude momentum for each failed attempt. If you don’t have the momentum, you can’t use the Pin button.
Using specials or moves to pin do not effect the total nor are they effected by it. If you don’t have enough Attitude momentum to pin (because you use the Pin button too many times) but you do have a move or special that can pin, you can use them! If you use them and your opponent escapes the pin attempt, using the Pin button does not become more expensive.
Disqualifications and Warnings
You can be disqualified if you get too many warnings. You have a 5% chance per warning of being disqualified, and this is checked for when you get Warnings. You cannot be disqualified if you have 4 or less Warnings.
An example: I start with 0 Warnings. If I hit you with a Low Blow Kick, I get 3 Warnings, but have no chance of being disqualified. If I hit you with another Low Blow Kick, I now have 6 Warnings and a 30% chance of being disqualified on the spot!
Crowd Support and Move Strings
A “move string” is a series of moves that one player does to another without being countered. An example: If you are in control and I counter with a move, then hit two more moves, I have connected 3 moves in a row. If I got control from a special or from you passing, and I hit two more moves, I would only have a 2 move string.
Crowd Support is given to your opponent if you connect with the same move type twice in the same move string. For instance, if I Punch (arm extended), then Clothesline (mad rush), then Chop (arm extended) and you didn’t counter any of them, you would get Crowd Support after the Chop.
