The only way to win is to escape the cage. You may do this if your opponent is Stunned, has 0 Hit Points or has no pages left in playbook. When someone would go to ringside, they take up to 7 damage instead. When in control, your moves do +2 damage. When escaping the cage you have the same chance as you would if you were pinning your opponent. When they have no pages left in playbook, your opponent’s base prevention chance is 0%. (This is as if your opponent had 0 Hit Points.)
Special Rules
The Steel Cage match is a no DQ match type. The following pages cannot be played: Pin specials, Support specials, Run-In specials, Referee specials, Steel Folding Chair, Distract The Referee, Ref Bump, Set Up A Table, Move to Ringside, and Take It Outside.
Flying Chair Shot and VanDaminator are not banned because they are Trademarks. Sometimes they just find a way to get a chair into the ring!
Recommended Match Length
50 turns
Escape Math
Base Escape Chance + Momentum Bonus + Finisher Bonus
If that gives a greater than 95% pin chance, it is set to 95%. Your opponent always has a 5% chance to prevent you from escaping the cage.
Base Escape Chance
HP Remaining Base Escape Chance ≥ 50% -100% ≥ 33% -25% ≥ 25% 10% ≥ 10% 35% ≥ 1% 65% = 0 100%
Momentum Bonus
(My momentum – your momentum) x 2
In other words, twice the difference between your momentum and mine. This can be a negative number if you have less momentum than your opponent.
Finisher Bonus
You get +20% if your last connected move was a finisher, and you connected with it this turn or last turn.
Failed Escape Penalty
Each time you try to escape your opponent by clicking on the Escape button, and you fail, it becomes more expensive to use that button later. You pay 1 Attitude momentum for each failed attempt. If you don’t have the momentum, you can’t use the Escape button.
Using specials or moves to escape do not effect the total nor are they effected by it. If you don’t have enough Attitude momentum to escape (because you use the Escape button too many times) but you do have a move or special that can escape, you can use them! If you use them and your opponent stops you from escaping, using the escape button does not become more expensive.
Crowd Support and Move Strings
A “move string” is a series of moves that one player does to another without being countered. An example: If you are in control and I counter with a move, then hit two more moves, I have connected 3 moves in a row. If I got control from a special or from you passing, and I hit two more moves, I would only have a 2 move string.
Crowd Support is given to your opponent if you connect with the same move type twice in the same move string. For instance, if I Punch (arm extended), then Clothesline (mad rush), then Chop (arm extended) and you didn’t counter any of them, you would get Crowd Support after the Chop.
