This is a technical wrestling match where you can win by submission or disqualification but not pinfall.
Special Rules
If you receive 2 or more Warnings, you are automatically disqualified, period. This is a relatively clean match, although you can still get away with the occasional Choke On The Ropes or Get Illegal Leverage.
You cannot play Pin specials. For any move or other effect that automatically pins your opponent, the pin is ignored.
If you have 0 HP remaining and you’re not in Control, the only moves you can play are Defensives and Finishers. (If you’re in Control, you can play moves normally. See below).
If you are playing a move offensively (that is, a move that is NOT played as a counter), that move must either be a Technical move or it must have one of the following keywords: Takedown, Hold, Trademark, Finisher. You can break this rule twice per match. (If you’re playing a move as a counter, even if you’re in Control, you can play any move you could play in a Normal match and it won’t count as breaking this rule.
Recommended Match Length
50 turns
Crowd Support and Move Strings
A “move string” is a series of moves that one player does to another without being countered. An example: If you are in control and I counter with a move, then hit two more moves, I have connected 3 moves in a row. If I got control from a special or from you passing, and I hit two more moves, I would only have a 2 move string.
Crowd Support is given to your opponent if you connect with the same move type twice in the same move string. For instance, if I Punch (arm extended), then Clothesline (mad rush), then Chop (arm extended) and you didn’t counter any of them, you would get Crowd Support after the Chop.
